(those two features existed previously in the v1 plugin)Īdded an "Update selected components" button, that updates the selected components to the current landscape selection.Īdded a new attribute, "unreal_force_instancer", that can be used to ensure that an instancer component is created even if there is only a single instance of a StaticMesh. It is now possible to set the default directory used in the browse dialog for File parameters by using the "default_dir" Parameter tag.īy default, the plugin now uses the output nodes found in a HDA instead of the display flag.įor landscape inputs, the option to marshall only selected landscapes was added, as well as the auto-selection of landscape components using the asset bounds. 1.0 = no reduction, 0.0 = no triangles.Īdded support for generating landscapes with edit layersīy using the "Generate" output mode, (unreal_landscape_output_mode set to 0).Įdit layer attributes are now supported on heightfield primitives. "unreal_nanite_percent_triangles" (float ) can be used to control the percentage of triangles to keep from LOD0. "unreal_nanite_position_precision" (int) can be used to set the position precision. "unreal_nanite_enabled" (int, 0 or 1 ) can be used to enable Nanite processing when building a StaticMesh. The Houdini 19.0 plugin can be found in the Houdini Engine for Unreal repositoryĪdded support for controlling Nanite settings via attributes (UE5) The plug-in is now linked to Houdini 18.5.759 / HAPI 3.7.3.īinaries are currently available for UE4.26, UE4.27, UE5.00-EA2.Īs H18.5.759 is the last 18.5 production, this release will be the last update for the v2 plugin for H18.5.
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